Code:
################################################################################
################################ Rise Field ####################################
################################################################################
=begin
Shadow Text
--------------------------------------------------------------------------------
Script criado pelo site Rise Field.
Created by Rise Field site.
--------------------------------------------------------------------------------
CARACTER??STICAS
Adiciona negrito nos textos.
=end
#-------------------------------------------------------------------------------
class Bitmap
if !method_defined?("draw_text_original")
alias draw_text_original draw_text
end
def draw_text(x, y, width = 0, height = 0, str = "", align = 0)
last_color = font.color.dup
font.color = Color.new( 0, 0, 0,last_color.alpha)
case x
when Numeric
draw_text_original(x+1, y+1, width, height, str, align)
font.color = last_color
draw_text_original(x, y, width, height, str, align)
when Rect
rect = x
str = y
align = width
shadow_rect = x.dup
shadow_rect.x += 1
shadow_rect.y += 1
draw_text_original( shadow_rect, str, align)
font.color = last_color
draw_text_original( rect, str, align)
end
end
end
module RPG
class Sprite < ::Sprite
def damage(value, critical)
dispose_damage
if value.is_a?(Numeric)
damage_string = value.abs.to_s
else
damage_string = value.to_s
end
bitmap = Bitmap.new(160, 48)
bitmap.font.name = "Georgia"
bitmap.font.size = 32
bitmap.font.color.set(0, 0, 0)
bitmap.draw_text_original(-1, 12-1, 160, 36, damage_string, 1) # ??
bitmap.draw_text_original(+1, 12-1, 160, 36, damage_string, 1) # ???
bitmap.draw_text_original(-1, 12+1, 160, 36, damage_string, 1) # ??
bitmap.draw_text_original(+1, 12+1, 160, 36, damage_string, 1) # ??
if value.is_a?(Numeric) and value < 0
bitmap.font.color.set(176, 255, 144)
else
bitmap.font.color.set(255, 255, 255)
end
bitmap.draw_text_original(0, 12, 160, 36, damage_string, 1) # ??
if critical
bitmap.font.size = 20
bitmap.font.color.set(0, 0, 0)
bitmap.draw_text_original(-1, -1, 160, 20, "CRITICAL", 1) # ??
bitmap.draw_text_original(+1, -1, 160, 20, "CRITICAL", 1) # ??
bitmap.draw_text_original(-1, +1, 160, 20, "CRITICAL", 1) # ??
bitmap.draw_text_original(+1, +1, 160, 20, "CRITICAL", 1) # ??
bitmap.font.color.set(255, 255, 255)
bitmap.draw_text_original(0, 0, 160, 20, "CRITICAL", 1) # ??
end
@_damage_sprite = ::Sprite.new(self.viewport)
@_damage_sprite.bitmap = bitmap
@_damage_sprite.ox = 80
@_damage_sprite.oy = 20
@_damage_sprite.x = self.x
@_damage_sprite.y = self.y - self.oy / 2
@_damage_sprite.z = 3000
@_damage_duration = 40
end
end
end