เป็นสคริปบอกพิกัด X Y อะครับ 
พอใช้แล้วเป็นรูปแบบนี้อะครับ
อยากจะรู้ว่าผิดที่โค้ดหรือว่ายังไงอะครับ ?? 
Quote:#==============================================================================#
#                     Game Guy's Coordinate Displayer                          #
#==============================================================================#
=begin
This will show a window on the map displaying X and Y coordinates.
Customization
module
  Location = "Upper Right Corner" "Lower Left Corner" "Upper Left Corner" or "Lower Right Corner"
  Transparent = "Non Transparent" "Semi-Transparent" "Transparent"
  UsePicture = true or false if set to true and transparent = "Non Transparent" it will automatically set it to "Transparent"
  PictureName = "picture name here" must be in quotes
end
=end
LOCATION  = "Upper Right Corner" 
TRANSPARENT = "Semi-Transparent"
USEPICTURE = false  #NOT WORKING YET SO GO AHEAD AND SET IT TO TRUE BUT STILL WONT WORK
PICTURENAME = "picture name here"
class Window_Coordinate < Window_Base
  
  def initialize
    super(0, 0, 160, 96)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
  
  def refresh
    self.contents.clear
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 0, 120, 32, "X:     " + $playerx.to_s)
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 32, 120, 32, "Y:     " + $playery.to_s)
  end
  
  def update
    super
    $playerx = $game_player.x * 32
    $playery = $game_player.y * 32
    refresh
  end
  
end
class Scene_Map
  alias add_coordinate_window_later main
  def main
    if $DEBUG
      @coordinate = Window_Coordinate.new
      if LOCATION == "Upper Right Corner"
        @coordinate.x = 480
      elsif LOCATION == "Upper Left Corner"
        @coordinate.x = 0
      elsif LOCATION == "Lower Right Corner"
        @coordinate.x = 480
        @coordinate.y = 374
      else
        @coordinate.y = 374
      end
      if USEPICTURE == true
        if TRANSPARENT == "Non Transparent"
          @coordinate.opacity = 0
          @coordinate.back_opacity = 0
        end
      end
      if TRANSPARENT == "Transparent"
        @coordinate.opacity = 0
        @coordinate.back_opacity = 0
      elsif TRANSPARENT == "Semi-Transparent"
        @coordinate.opacity = 155
        @coordinate.back_opacity = 155
      else
        @coordinate.opacity = 255
        @coordinate.back_opacity = 255
      end
    end
    @spriteset = Spriteset_Map.new
    @message_window = Window_Message.new
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @spriteset.dispose
    @coordinate.dispose
    @message_window.dispose
    if $scene.is_a?(Scene_Title)
      Graphics.transition
      Graphics.freeze
    end
    Graphics.freeze
  end
  alias update_coordinate_window_later update
  def update
    if $DEBUG
      if @coordinate.active
        update_coordinate
      end
    end
    update_coordinate_window_later
  end
  
  def update_coordinate
    if $DEBUG
      if Input.trigger?(Input::A)
        if @coordinate.visible
          @coordinate.visible = false
        else
          @coordinate.visible = true
        end
      end
      @coordinate.update if @coordinate.visible && @coordinate.active
    end
  end
end