Disable Dash
สคริปต์เขียนโดย :
PK8
ลิงค์ต้นฉบับ :
http://forums.rpgmakerweb.com/index.php?...able-dash/
รายละเอียด :
สคริปต์นี่ทำให้สามารถกำหนดปิดฟังค์ชั่นการวิ่งที่ติดมาในตัวโปรแกรมของRMVX โดยไม่ต้องเสียเวลาในการนั่งเช็คยกเลิกใน Map Properties
- ปิดฟังค์ชั่นการวิ่งโดยสมบูรณ์
- สามารถกำหนดเฉพาะเจาะจงได้ เลือกให้แมพใหนที่ไม่สามารถวิ่งได้
วิธีการใช้งาน :
ให้ใส่สคริปต์ลงไปในตัวเกม และตั้งค่าในส่วนของ
General Settings ในสคริปต์
Code:
# Turns script on (TRUE) or off (FALSE).
Switch = true < หากต้องการให้สคริปต์ทำงานให้ใส่ True หากไม่ให้ใส่ False
# Set which maps will not make this script disable the dash.
# Integers and Ranges can be set.
Map_IDs = [980..999] < สามารถกำหนดขอบเขตจำนวนแมพที่ปิดการวิ่งได้โดยการกรอกตัวเลข IDแมพลงในนี่
โค๊ดสคริปต์
Code:
=begin
Disable Dash v1.0.1
by PK8
Created: 5/26/2012
Modified: 6/01/2012
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? Author's Notes
I'm well aware of the "Map Properties" option, but what if one wanted to
disable dash completely?
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? Introduction
This script allows developers to disable VX's built-in dash completely
without having to spend much time unchecking a checkbox in Map Properties.
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? Features
o Disables dashing completely.
o Creators can set which maps don't disable dash.
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? Changelog
o v1 (05/26/2012): Initial Release
o v1.0.1 (06/01/2012): Corrected a mistake I made in the alias listings.
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? Methods Aliased
Game_Player.dash?
=end
#==============================================================================
# ** Configuration
#==============================================================================
module PK8
class Disable_Dash
#--------------------------------------------------------------------------
# * General Settings
#--------------------------------------------------------------------------
# Turns script on (TRUE) or off (FALSE).
Switch = true
# Set which maps will not make this script disable the dash.
# Integers and Ranges can be set.
Map_IDs = [980..999]
#--------------------------------------------------------------------------
# * Do Not Modify
#--------------------------------------------------------------------------
if Map_IDs.include?(nil)
load_data("Data/Mapinfos.rvdata").keys.each { |item| Map_IDs.push(item) }
Map_IDs.delete(nil)
end
Map_IDs.each { |item|
if item.is_a?(Range)
for i in item; Map_IDs.push(i); end
Map_IDs.delete(item)
elsif item.is_a?(Array)
item.each { | i |
if i.is_a?(Integer); Map_IDs.push[i]
elsif i.is_a?(Range); for i2 in i; Map_IDs.push[i2]; end
end
}
Map_IDs.delete(item)
end
}
Map_IDs.compact
end
end
#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
# This class handles maps. It includes event starting determinants and map
# scrolling functions. The instance of this class is referenced by $game_map.
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
unless method_defined?(:pk8_disabledash_dash?)
alias_method(:pk8_disabledash_dash?, :dash?)
end
#--------------------------------------------------------------------------
# * Determine if Dashing
#--------------------------------------------------------------------------
def dash?
if PK8::Disable_Dash::Switch == true
return false if !PK8::Disable_Dash::Map_IDs.include?($game_map.map_id)
end
pk8_disabledash_dash?
end
end